Pro Roster

The move is the answer. The rulebook decides if you can make it.

A pro roster move is priced by what it does to the team and whether the rulebook allows it, not by the player's grade alone. The engine lets an operator add, option, or cut a player, re-runs the additive Pro Team KR for the delta, reads it against the salary and control cost, and checks the move against the 26-man, the 40-man, the option system, and the Rule 5 clock. The 40-man spot is the scarce resource, so every add is a move, and the roster layer aggregates and reconciles rather than re-evaluating a player the engine already read.

Case 01 · the move is the answer

Re-run the team, read the marginal delta.

Add, move, or cut a player and re-run the Pro Team KR through the additive core: the delta is the answer, the marginal win value the move produces given the roster, park, and needs, read against the salary and control cost from file 04. A high-KR bat at a position of strength can move the team less than a leverage arm that fills a bullpen hole.

Pro Team KR before
89 projected wins
Add to the roster
Composite leverage reliever
Player KR 79
$3.2M, 2 control years v0 · current-as-of
Pro Team KR after
90.6 projected wins
+1.6 Team KRthe marginal deltaread against salary and control cost
The delta is the answer, not the grade
The 79-KR leverage armfills a bullpen hole+1.6 Team KR
An 84-KR corner batposition of strength+0.4 Team KR
A high-KR bat at a position of strength can move the team less than a leverage arm that fills a bullpen hole. The 84-KR bat is a +0.4 move; the 79-KR reliever is a +1.6, because the roster needed the arm and not the bat.
The roster layer re-runs the additive Pro Team KR and reconciles it; it never re-evaluates the player. The 79 KR is consumed from Player Intelligence unchanged, and the roster math is the aggregation, not a new grade.

Adding the 79-KR leverage arm moves the Pro Team KR from 89 to 90.6, a +1.6 delta, read against his $3.2M salary and two control years. The move is the answer, and the same-cost 84-KR corner bat at a position of strength would move the team a quarter as much. The move is the answer: marginal Pro Team KR movement against the control cost, not the player's grade alone.

Illustrative engine read on the real add-and-re-run (the marginal Pro Team KR delta through the additive core, read against the salary and control cost from file 04). Composite player, demonstration figures flagged v0 and current-as-of.

Case 02 · the 40-man, options, and the pitcher limit

The 40-man spot is scarce. Every add is a move.

Every move is checked against the roster structure: the 26-man active within the 40-man, the pitcher limit (which is why the two-way and position-player-pitching rules matter), and the option system. An in-options player moves to the minors freely; an out-of-options player must clear waivers first, a roster-decision pressure point. The 40-man spot is the scarce resource.

26-man activewithin the 40-manThe active roster, a subset of the 40-man, with the pitcher limit capping how many arms.
The pitcher limitcaps the armsThe active-roster pitcher limit is why the two-way and position-player-pitching rules matter.
In-options playermoves to the minors freelyA player with options remaining can be sent down without clearing waivers.
Out-of-options playermust clear waivers firstAn out-of-options player cannot be optioned; he must clear waivers, a real roster-decision pressure point.
The 40-man spot is scarce: adding one means moving one
InIn: the leverage armonto the 40-man and the active 2679 KR
OutOut: an out-of-options relieverdesignated for assignment, must clear waivers55 KR
+1.6 net Pro Team KR after the move
The 40-man spot is the scarce resource: adding one player means someone is optioned, designated, or moved, and the net delta, not the gross add, is what matters. Here an out-of-options reliever is designated to open the spot.

The 40-man is the constraint: to add the leverage arm, an out-of-options reliever is designated for assignment and must clear waivers, for a +1.6 net move, with the 26-man, the pitcher limit, and the option status all checked. The spot is scarce, so every add is a move. The 40-man spot is scarce, so every add is a move, and the option status decides how you make it.

Illustrative engine read on the real 40-man structure (the 26-man within the 40, the pitcher limit, the option system, waivers and DFA), the 40-man spot as the scarce resource. Composite players, demonstration figures flagged v0 and current-as-of.

Case 03 · the Rule 5 clock and the injured list as a tool

The clock fills the 40-man. The injured list opens it.

The Rule 5 clock and the injured list are roster-management levers, not just health and eligibility labels. A young signee must be added to the 40-man within his window or be exposed, which fills the 40-man and forces a team to choose which prospects to protect. And the 60-day injured list opens a 40-man spot, so it is a tool as much as a designation.

The Rule 5 clock: protect or expose
A young signee must be added to the 40-man within his Rule 5 window or be exposed to selection by another team. That is the reason the 40-man fills up, and it forces a team to choose which prospects to protect each offseason.
This winter: 5 prospects reaching their window, 3 open 40-man spots. Two get exposed.
The 60-day injured list as a roster tool
A player on the 60-day injured list does not count against the 40-man, opening a spot. So the 60-day IL is a roster-management tool as much as a health designation, used to create 40-man room when the crunch bites.
Designated for assignment
The player is removed from the 40-man and the clock starts on his waiver or release.
Waivers
Other teams can claim him; if he clears, he can be optioned or outrighted.
The output is a construction plan with the constraint check: which prospects to protect, which exits to use, and how the 60-day IL and DFA mechanics open and close 40-man spots across the offseason.

The Rule 5 clock forces the 40-man crunch, five prospects for three spots this winter, and the 60-day injured list opens a spot as a roster tool, with DFA and waivers as the exits. The output is a construction plan with the constraint check, not a single number. The Rule 5 clock fills the 40-man and the injured list opens it: the roster is managed against the rulebook, not just the grades.

Illustrative engine read on the real Rule 5 clock and injured-list-as-a-tool (the protect-or-expose crunch, the 60-day IL opening a 40-man spot, DFA and waivers as exits), a construction plan with the constraint check. Composite roster, demonstration figures flagged v0 and current-as-of.

The law underneath
The move is the answer, the rulebook decides if you can make it.

The move is the answer, and the rulebook decides whether you can make it. The engine re-runs the additive Pro Team KR for the delta, prices it against the control cost, and checks it against the 40-man, the options, and the Rule 5 clock, because a pro roster is not a pile of grades, it is what the team becomes when you make a legal move. The 40-man spot is the scarce resource, an out-of-options player must clear waivers before he can be sent down, the Rule 5 clock fills the roster and the 60-day injured list opens it, and the roster layer aggregates without ever re-evaluating a player.

Make the move. Check the rulebook.

Pro Roster prices a move by what it does to the team, re-runs the additive Pro Team KR for the delta against the control cost, and checks it against the 26-man, the 40-man, options, waivers, and the Rule 5 clock, with the injured list as a roster tool.

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