KGear

Pro-level tracking. For your whole team.

The gear records every rep. The intelligence turns it into feedback for every player.

The facility, in the object

The training the pros pay for, without the building.

Elite facilities track every rep with ceiling cameras and instant feedback. KGear puts that same feedback inside the object, so the whole team gets it at once.

What the ball sees
Every rep
Release arc
47 deg
Spin rate
2,180 rpm
Arc consistency
optimal
Touch decay, fatigue
+6% late
From the ball. No cameras, no cage.
Not data for its own sake

Every rep, and why it worked or didn't.

See why a player is streaky
Their release varies rep to rep. Now it is measured, not guessed, so you can fix it.
Catch fatigue before it costs games
Mechanics drift after a certain volume. See it coming and manage the reps.
Know if a hot streak is real
Clean, repeatable mechanics or luck. Now you can tell.
Develop from truth, not the eye test
See exactly what to fix, arc, spin, timing, instead of "just do it better."
Everyone, at once

A facility tracks one player. The ball tracks all of them.

A cage measures one player at a time. Every player touches a ball, so the ball measures the whole team at once. And because the ball does not care who holds it, the women's team gets the exact same pro-level data as the men's. The feedback that used to reach only the best player now reaches everyone.

Facility
One player. One cage. One session.
KGear
Every player. Every rep. Every team.
The tracking, per sport

The signals behind the feedback.

One sensor, tuned per sport. Tap a sport to see what its ball tracks.

What the ball tracks · Basketball
Recording
Release arc
47 deg
Spin rate
2,180 rpm
Spin axis
true backspin
Catch-to-release
0.68 s
Arc consistency
optimal
Spin efficiency
clean, no wobble
Touch decay, fatigue
+6% late
Shot rhythm
±0.04 s
The mechanical truth behind every shooter.
The handoff

The ball records. The system does the rest.

The ball just records the rep. Video lines it up to who took it and when, so every rep is sorted to the right player automatically. All the judgment lives in the intelligence, never in the ball.

1
The ball records
It records each rep as it happens, and nothing else.
2
Video lines it up
Video matches each rep to who took it and the moment it happened.
3
Sorted automatically
Every rep lands with the right player, with nothing to tag by hand.
The deepest layer

The last layer of the game to be measured.

The intelligence runs today on public data and sharpens with film through KVision. KGear goes one layer deeper, to the execution the camera cannot see. Same intelligence, a deeper input.

Public data
Box scores, stats, public records. The intelligence runs on this today.
Film · KVision
The detail below the event, read from ordinary film.
KGear · execution
What the object actually did. The layer the camera cannot see.
The sensing layer

The ball is the first one. It is not the last one.

The camera sees the play. The gear feels the execution, which is the layer the camera cannot reach. And execution does not only happen to a ball.

The ball
Every rep. Release, spin, rhythm, and the fatigue that shows up in the mechanics before it shows up on the scoreboard.
The glove
The punch that landed, the one that did not, and what a fighter's output actually looks like in round nine.
The headgear
The impacts. Counted, measured, and on the record, and the record belongs to the athlete and the medical staff.
The club
The bat, the racket, the stick. Contact, the thing every one of these sports is actually about.
The shoe
The load. What the body absorbed, and how much of it is left.

The gear is dumb on purpose. It records, and it never judges. Every read, every rating, and every decision lives in the intelligence, and none of it lives in the object. Which is why the same engine reads a ball, a glove, and a pair of headgear without learning anything new.

We are not building smart equipment. We are building the sense of touch for an engine that already has eyes.

What it feeds

KGear feeds KaNeXT.

Same intelligence. Deeper input. Whatever the object.

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