This is the live model of your squad. Add a player and the engine re-runs Team KR, so you see the delta, what that move actually does to your team, not the reputation of the name. But the answer is only half the story, because every place is spent out of one thin, shared pool. College football is an equivalency sport under a hard roster cap, so a place is not a full scholarship, and at the cap every add is a swap. The engine prices each move by its delta against its real cost, and never lets any of the constraint touch a player's rating.
Team Intelligence grades the roster you have. This surface changes it. Drop a player onto the squad and the engine re-runs Team KR through your scheme, and the number that matters is not the player's own rating, it is the delta, how much better or worse your team is with him in it, read against what he costs you to add.
The same player who reads plus two point seven here could read plus half a point at a programme that already has him, because the delta is about your team, not his talent. The roster surface is where a rating becomes a decision: you are not asking how good he is, you are asking what he does to you and whether the delta is worth the cost. The player has a rating. The move has a delta, and only the delta builds a roster.
Illustrative engine read on the real roster-delta mechanic (add or subtract a player, re-run Team KR through the scheme, read the delta against the cost). Composite squad, demonstration figures.
College football is an equivalency sport, and post-House that goes further: a programme divides a limited pot of athletic aid into full, partial, or no scholarships across the roster, on top of a small share of the revenue-share cap and a modest NIL market. So a roster place does not mean a full ride, and every add is spending a slice of one shared, thin pool.
This is the college-football cost reality the revenue sports do not share: the pool is small, most of the school's money flows to American football and basketball, and the coach is splitting fractions of scholarships to cover a full squad. So a plus-two-point-seven add that costs a large slice of the remaining pool can be a worse move than a plus-one add that costs almost nothing, and the engine shows the delta and the cost side by side. The best delta is not always the best move. The best delta per dollar is.
Illustrative engine read on the real equivalency and funding reality (every NCAA sport an equivalency sport post-House, partial aid split across the roster, a thin non-revenue pool, no assumption that a place is a full scholarship). Composite programme, demonstration figures.
College football runs under a hard 28-place roster limit, and the House settlement phases it in: players recruited before April 2025 can be designated and do not count against the cap, so it bites gradually as they graduate. Below the cap you can simply add. At the cap, an add is a swap, and the engine prices the net, the incoming delta minus the outgoing one.
Once the designated players graduate and the roster is genuinely full, the coach is no longer adding talent, he is trading it, and the honest move is the best net delta the pool can afford. The engine shows the incoming delta, the outgoing delta, the swap, and the cost together, so a move that looks like an upgrade but only nets a fraction after the cut and the spend is seen for what it is. Below the cap you add. At the cap you choose, and every choice has a price.
Illustrative engine read on the real roster-limit constraint (the 28-place cap, the designated-athlete grandfather phasing it in, the at-cap swap netting incoming minus outgoing delta, scholarship protection, and the leaving-up rule), read with confidence, never touching a KR. Composite squad, demonstration figures.
This surface is the live model of the squad, where a rating becomes a decision: add a player, re-run Team KR, and read the delta, what the move does to your team rather than how good the name is. But the delta is only half the answer, because college football builds under a thin, shared pool and a hard cap, an equivalency sport where a place is not a full scholarship and most of the school's money has already gone to the revenue sports, so every add spends a slice of a small pot and, at the cap, means a subtraction. The best move is therefore never the best player available; it is the best delta the pool can afford, and once the roster is full it is the best net delta after the swap. And none of the constraint touches a rating: the cap, the grandfather, and the pool price and gate a move, while the player is exactly as good as he ever was. Do not collect players. Spend the pool on the biggest deltas you can afford.
The College Roster surface re-runs Team KR on every move, prices the delta against a thin equivalency-and-NIL pool, nets the swap at the 28-place cap, and never lets the constraint touch a rating.