Everyone chases the market number, what a service or collective says a player is worth. But market value is not team value: a scorer the market prices high can be worth little to a roster that already has a star, and a role player the market ignores can be worth a fortune to the team that needs him. The engine computes both and reports the gap.
Every player carries two prices. Market value is built from real signals, not a single guess; value to your team is computed against your Team KR, your scheme, your gaps. The engine shows both, and inside the market number, exactly what is driving it. This is a composite guard.
The market prices him at $180K, weighted down by a modest following. But he is a perfect fit for your scheme, so to you he is worth $275K. The two numbers answer two different questions, and the whole game is knowing when they disagree.
Illustrative engine read on the real valuation structure (market value from four clusters, team value against your Team KR). Composite player, demonstration figures.
When market value and team value disagree, that is where you win or lose money. Overpay for a market darling who does not fit, and you have burned a budget. Find the player the market ignores who is perfect for you, and you have found the bargain no one else could see.
Player A has a small following and a huge fit; the market underprices him and you should pay above it and still win the trade. Player B is a market star whose game duplicates what you already have; the market will overpay, and it should not be you. Same two players, opposite calls, and only the gap tells you which is which.
Illustrative engine read on the real market-vs-team value gap. Composite players, demonstration figures.
The four clusters are not just a read, they are levers. The engine shows which one moves a player's market value most, so a program can grow the real number, and with it the ceiling on what he can legitimately be paid. Same composite guard.
The market number is the one input people treat as fixed, and it is the most movable of all. A program that grows the right clusters is not gaming the system; it is building real value, and the engine points to exactly which lever returns the most.
Illustrative engine read on the real market-value grow-lever structure. Composite player, demonstration figures.
A single market number answers one question: what would anyone pay. It cannot tell you what a player is worth to you, which depends on your scheme, your gaps, the fit only your roster creates. The engine computes both and lives in the space between them, the bargain where you pay under a player's value to you, the trap where the market drags you above it, and the levers that move the market number itself. Everyone else is trading on one price. You are trading on two.
Valuation prices a player two ways and finds the gap; turning that into defensible, off-cap spending is the next surface.